Problem solving consists of using generic or ad hoc methods, in an orderly manner, for finding solutions to problems. Some of the problem-solving techniques developed and used in artificial intelligence , computer science , engineering , mathematics , or medicine are related to mental problem-solving techniques studied in psychology.
Considered the most complex of all intellectual functions, problem solving has been defined as a higher-order cognitive process that requires the modulation and control of more routine or fundamental skills.  Problem solving has two major domains: mathematical problem solving and personal problem solving where, in the second, some difficulty or barrier is encountered. 
The comprehensive nature of the list of problem solving strategies allows individuals to use a checklist approach to problem solving. It also could facilitate training others in problem solving. The classification of the strategies into types may facilitate the development of new strategies that fit into a specific category. The explanations and examples given could serve as a valuable supplement to other explanations and examples available in books and on the web.
The strategies on this list are in themselves not original. The original aspects of this list are (a) putting all these specific strategies together, (b) organizing them into the types described below, and (c) giving each type of strategy a fresh explanation with new examples.
The four kinematic equations that describe the mathematical relationship between the parameters that describe an object s motion were introduced in the previous part of Lesson 6. The four kinematic equations are:
In the above equations, the symbol d stands for the displacement of the object. The symbol t stands for the time for which the object moved. The symbol a stands for the acceleration of the object. And the symbol v stands for the instantaneous velocity of the object; a subscript of i after the v (as in v i ) indicates that the velocity value is the initial velocity value and a subscript of f (as in v f ) indicates that the velocity value is the final velocity value.
This semester I started tutoring in the physics and math study center. I am the only “pure” physics tutor – the rest of the tutors are mathematicians or engineers who feel very comfortable with mathematics (justly so, they’re all quite awesome). Most of them shy away from physics problems, though, letting me – and a handful of other tutors – deal with the dreaded subject.
In general, physics seems to have this aura to it that scares people before they even start solving a problem. This begins with very basic physics, but continues with higher level material. The difference seems to be that only those who like physics – and find a good way of dealing with it – stick around to deal with the higher level stuff.
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In early 2012, I began developing a new website with
many improvements (by revising, adding, cutting),
so I strongly recommend that you
read it instead of this page.
This page will show you the simple intuitive logic of
a design process that is similar to scientific method
(but is useful in a wider range of situations) so you can
understand and enjoy the exciting adventure of design, and
improve your ability to recognize opportunities and solve problems.
An educational public service
helping learners succeed since 1996:
over 10.4 million visitors in 39 languages in 2011.
The scientific method is a process
for forming and testing solutions to problems,
or theorizing about how or why things work.
It tries to reduce the influence of "faith" or bias or prejudice of the experimenter so that the process is valid anywhere in our world